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Old Oct 06, 2007, 11:51 PM // 23:51   #1
Desert Nomad
 
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Default Real-time Expertise/FC Changes

When you have points in Fast-casting or Expertise, you want to know how much the casting time or energy was reduced to. This suggestion does just that. Shown in the picture below, it shows I have 15 in FC and the skill cast time was reduced to .50 instead of the regular 1 second. I didn't do this with Ranger because I dont have one .
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Old Oct 06, 2007, 11:56 PM // 23:56   #2
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That'd be fairly useful. I generally have the energy of skills with expertise figured out in one or two test runs, but when forming a test build, its would be nice to be able to work out energy usage (and cast speed for my friends of the Mesmer persuasion) without having to memorize wiki charts.
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Old Oct 07, 2007, 01:36 AM // 01:36   #3
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nice character...oh wait...nice idea *that's more accurate*
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Old Oct 07, 2007, 02:04 AM // 02:04   #4
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/signed . useful.
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Old Oct 07, 2007, 02:10 AM // 02:10   #5
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While you're at it, factor Divine Favor into monk spells. Oh, and Strength's bonus on attack skills. And Mysticism's effect on enchantments.
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Old Oct 07, 2007, 02:17 AM // 02:17   #6
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that's an awesome idea. although i would possibly place the real cast time next to the faster cast time and etc.
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Old Oct 07, 2007, 04:07 AM // 04:07   #7
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Usually, I just enter the build into PvX, which does this. But it'd be nice to have it in game.

So, /signed.
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Old Oct 07, 2007, 05:37 PM // 17:37   #8
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Doubtful it'd be implemented, but it'd be nice.

I like this idea; it's useful.

/signed.
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Old Oct 07, 2007, 06:28 PM // 18:28   #9
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It would be very nice so yes signed
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Old Oct 07, 2007, 06:41 PM // 18:41   #10
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It'd be useful so of course /signed
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Old Oct 07, 2007, 06:47 PM // 18:47   #11
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/signed

very useful, i usually don't know how much the skill cost when i use for a ranger with expertise until actually using it.
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Old Oct 07, 2007, 10:09 PM // 22:09   #12
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Yeah. And for armor penetration damage (strenght, air magic, etc). And creature health for spawning power... it would be great to see more data...

Some data from primary attributes and items could be in another tab in the hero panel (critical ratio, average damage, armor, armor each type of damage, damage reduction, etc...)
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Old Oct 08, 2007, 12:34 AM // 00:34   #13
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This would be useful, though I'm thinking that the skill window should show different information for each class.

Warriors: Have it mentioned in the skill description the armor penetration the skill gets. For skills that already have some penetration, have their penetration amount a different colour and change it as strength changes.

Ranger: Have a column alongside the base energy column to show the actual cost after taking expertise into account.

Monk: Simply state the amount of healing added by divine favor in the skill description. Something like "This skill gets an additional x healing from your current divine favor"

Mesmer: Have an extra column showing the true cast time as well as the base time.

Ritualist: Instead of saying level x on the skill description, say the hp and armor of the summon for all classes. For Ritualists it will show the hp after its been adjusted by Spawning Power
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Old Oct 08, 2007, 12:35 AM // 00:35   #14
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I'd love to see all the inherent effects listed in real time.

/signed
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Old Oct 08, 2007, 01:23 AM // 01:23   #15
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It would be nice to see the casting time and energy costs of things after fc and expertise

/signed
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Old Oct 08, 2007, 05:37 PM // 17:37   #16
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/signed

Would be good for Rt Spawning too.
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